GameServer Creation, Allocation and Shutdown Lifecycle
Shows the most common life cycle of
GameServercreation and integration with the SDK, when being started and match made.
- Read the various references, including the GameServer and Fleet reference materials.
- Review the specifics of Health Checking.
- See all the commands the Client SDK provides - we only show a few here!
- If you aren’t familiar with the term Pod, this should provide a reference.
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Last modified June 18, 2019: Release 0.11.0-rc (#842) (62574a0)