GameServer Creation, Allocation and Shutdown Lifecycle
GameServercreation and integration with the SDK, when being started and match made.
Matchmaker requests a GameServer from a Fleet
This is the preferred workflow for a GameServer, in which an external matchmaker requests an allocation from one or more
Fleets using a
Matchmaker requires game server process registration
Scenarios in which a Matchmaker requires a game server process to register themselves with the matchmaker, and the
matchmaker decides which
GameServer players are sent to, this flow is common:
This does relinquish control over how
GameServersare packed across the cluster to the external matchmaker. It is likely it will not do as good a job at packing and scaling as Agones.
- Read the various references, including the GameServer and Fleet reference materials.
- Review the specifics of Health Checking.
- See all the commands the Client SDK provides - we only show a few here!
- If you aren’t familiar with the term Pod, this should provide a reference.
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