Local Game Server
You can register a local game server with Agones. This means you can run an experimental build of your game server in the Agones environment without the need of packaging and deploying it to a fleet. This allows you to quickly iterate on your game server code while still being able to plugin to your Agones environment.
Register your server with Agones
To register your local game server you’ll need to know the IP address of the machine running it and the port. With that you’ll create a game server config like the one below.
apiVersion: "stable.agones.dev/v1alpha1" kind: GameServer metadata: name: my-local-server annotations: # Causes Agones to register your local game server at 220.127.116.11, replace with your server's IP address. stable.agones.dev/dev-address: "18.104.22.168" spec: ports: - name: default portPolicy: Static hostPort: 17654 containerPort: 17654 # The following is ignored but required due to validation. template: spec: containers: - name: simple-udp image: gcr.io/agones-images/udp-server:0.5
Once you save this to a file make sure you have
kubectl configured to point to your Agones cluster and then run
kubectl apply -f dev-gameserver.yaml. This will register your server with Agones.
Local Game Servers has a few limitations:
- PortPolicy must be
- The game server is not managed by Agones. Features like autoscaling, replication, etc are not available.
When you are finished working with your server, you can remove the registration with
kubectl delete -f dev-gameserver.yaml
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