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Posts in 2019

  • Announcing Agones 1.0.0

    Wednesday, September 25, 2019 in News

    History In 2017, Agones started as a collaboration between Ubisoft and Google Cloud to develop a turn-key, open source, solution for running, scaling and orchestrating multiplayer dedicated game servers on top of Kubernetes. They shared an equal …

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  • 1.0.0

    Monday, September 16, 2019 in Releases

    This is the 1.0.0 release of Agones 🎉 Agones is now ready for production workloads. Unless otherwise indicated (by an alpha version), this API surface is now stable, and all endeavours will be made to maintain its backward compatibility. …

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  • 1.0.0-rc

    Monday, September 09, 2019 in Releases

    This is the 1.0.0-rc release of Agones. We continues with documentation updates, making some improvements to local development tools and improving error validation handling. Next week will be the stable 1.0.0 release 🎉 We are now in feature freeze …

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  • 0.12.0

    Monday, August 05, 2019 in Releases

    This is the 0.12.0 stable release of Agones. This release includes all breaking changes that are required for the 1.0 release that is coming in the release in September - so please review the breaking changes below, and the link to the updated …

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  • 0.12.0-rc

    Tuesday, July 30, 2019 in Releases

    This release includes all breaking changes that are required for the 1.0 release that is coming in the release in September - so please review the breaking changes below, and the link to the updated documentation below to see all the changes that …

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  • 0.11.0

    Monday, June 24, 2019 in Releases

    More awesome things in this release! Massive thanks to the community for working on Agones 👏 Unity SDK! Better packing on GameServerAllocation without a drop in performance. Being able to use the same container port as the externally exposed port …

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  • 0.11.0-rc

    Monday, June 17, 2019 in Releases

    This cycles release candidate! Test is out for the next week, and try out the new features: Unity SDK! Better packing on GameServerAllocation without a drop in performance. Being able to use the same container port as the externally exposed port and …

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  • 0.10.0

    Monday, May 13, 2019 in Releases

    Great stuff in this release! Unreal Server SDK! GameServers can self Allocate Faster Allocations As always, huge thanks to the team of people working on Agones! Check the README for details on features, installation and usage. Breaking changes: …

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  • 0.10.0-rc

    Monday, May 06, 2019 in Releases

    Great stuff in this release! Unreal Server SDK! GameServers can self Allocate Faster Allocations We are now in feature freeze until Tuesday, 14th of May. This means only docs, bug fixes and tests PRs will be merged during this time. (Other PRs will …

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  • 0.9.0

    Monday, April 01, 2019 in Releases

    There is a new Node SDK in this release, and CMake support for our C++ SDK as well! As always, huge thanks to the team of people working on Agones! This is the 0.9.0 release of Agones. Check the README for details on features, installation and usage. …

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