1.24.0 - Arm64, Fleet and SDK Bug Fixes

This is the 1.24.0 Release of Agones.

This release has lots of important bug fixes and documentation. This includes:

  • ARM64 image for the simple-game-server example.
  • Fix for scaling a fleet when a game server is allocated from an older version.
  • Fix for sdkServer.logLevel nil in Gameserver in local-mode.
  • sdkServer.logLevel in Gameserver config can now be used in local mode.

We also believe we’ve fixed all the issues with running on ARM64 clusters with this release, so please give a try.

Check the README for details on features, installation and usage.

Implemented enhancements:

  • Add metric for number of reserved replicas in a fleet #2609
  • Make batchWaitTime configurable in the Allocator #2586
  • Document how to use Informers and Listers to query Agones #1260
  • Add docs for reserved replicas metric #2611 (markmandel)
  • Add metric for number of reserved replicas #2610 (govargo)
  • e2e tests for arm64 simple game server #2604 (Ludea)
  • Ping arm img #2591 (Ludea)
  • Make Allocator batchWaitTime configurable #2589 (valentintorikian)
  • Added Agones Category to all UPROPERTY macro #2587 (Dinhh1)
  • Add Document about Informers and Listers #2579 (govargo)
  • Update Rust SDK build image #2635 (markmandel)

Documentation: https://development.agones.dev/site/

See CHANGELOG for more details on changes.

Images available with this release:

Helm chart available with this release:

Make sure to add our stable helm repository using helm repo add agones https://agones.dev/chart/stable

Last modified July 17, 2024: Introduce external resource(s) on multiplayer game programming to docs (#3884) (03a0a4c)