0.10.0 - Unreal, Self Allocation and Performance Improvements

Great stuff in this release!

  • Unreal Server SDK!
  • GameServers can self Allocate
  • Faster Allocations

As always, huge thanks to the team of people working on Agones!

Check the README for details on features, installation and usage.

Breaking changes:

Implemented enhancements:

  • Implementing cross cluster allocation request #757 (pooneh-m)
  • Rename APIServerEndpoint to AllocationEndpoint for multi-cluster allocation #755 (pooneh-m)
  • Implement multicluster allocation for local cluster allocation. #753 (pooneh-m)
  • Implementing cluster selector from multi-cluster allocation policies. #733 (pooneh-m)
  • Added Supersolid logo to the homepage #727 (KamiShepard)
  • Implementation of SDK.Allocate() #721 (markmandel)
  • Add allocation policy CRD and schema definition. #698 (pooneh-m)
  • Helm support for Terraform #696 (aLekSer)
  • Implement lacking functions in Rust SDK #693 (thara)
  • Terraform support to generate test cluster #670 (aLekSer)
  • Lightweight library for implementing APIServer extensions #659 (markmandel)
  • Unreal Engine 4 Plugin #647 (YannickLange)

Documentation: https://development.agones.dev/site/

See CHANGELOG for more details on changes.

This software is currently alpha, and subject to change. Not to be used in production systems.

Images available with this release:

Helm chart available with this release:

Make sure to add our stable helm repository using helm repo add https://agones.dev/chart/stable